![]() ![]() If the Commissioner decides to allow it, then a coach may run more than one team at the same time. This means that a coach can play two games against the same opponent - roughly a full evening's play - but the next match must be against a different team. NOTE: A team can play as often as a coach likes - assuming that he can find enough opponents, of course! The only restriction is that a team may not play against the same opponent for more than two matches in a row. For more information on creating teams, see the Teams section. You can start playing league matches as soon as all the coaches taking part in the league have created their teams. The Commissioner can also keep track of how well all the teams are doing, and can even write a newsletter featuring match reports, league tables, facts, stats, and anything else he can dream up! The Commissioner can be a coach of one of the teams in the league, just so long as he doesn't take advantage of the situation to help his team win any tournaments.Ī league consists of a group of teams (preferably at least four) who will play against each other (and maybe against other teams as well) over the course of a series of games. The Commissioner has the responsibility of making sure that the league runs smoothly, and (most importantly) organizing any tournaments that are played. Ideally, the League Commissioner should be the most experienced coach in the group. ![]() In order to set up the league, the first thing you need to do is pick the League Commissioner. The exact amount depends on whether they win or lose, and how many fans turn up for the game. They are not normally owned by Blood Bowl teams themselves, though some teams - the Reikland Reavers, for example - do own their own stadiums. Games are played in stadiums, which are usually owned by the Colleges of Magic, or by a small town or city. Because of this anarchic set-up, it is up to each team manager to organize matches, set dates for games, and so on. In a way, the teams are much more like a traveling company of actors, or a mercenary regiment, than like the football teams of present-day times. The league rules are designed to recreate the way Blood Bowl teams travel around the Old World, moving from venue to venue to play games. Not only do you have to worry about the tactics that your team will use in a single game, but you can also watch your team develop and grow into a powerhouse to rival even the mighty Reikland Reavers or the Gouged Eye! Running a Blood Bowl team in a league does create extra work, and does call for quite a lot of commitment, but if you want to have the glory of leading your team through a long season to the Blood Bowl final itself, then the league rules are for you. Running A Tournament + Challenges - The Glittering Prizes + The Spike! Magazine Trophy + The Dungeonbowl + The Chaos Cup + The Blood Bowl - Other TournamentsĪs any experienced Blood Bowl coach will tell you: one-off games are fun, but running a team over the course of a series of games is far more exciting. Pre-Match Sequence of Play + Hire Freebooters + The Weather + The Gate + Handicaps + Special Play Cards + Niggling Injuries - Post-Match Sequence of Play + Treasury Phase + Aging + Star Player Rolls + Fan Factor + Purchases + Update Team Rosters New Skills - Characteristic Increases - Big Guys & Big Guy Skills - Rolling Doubles - Physical Abilities - Peaking - Aging * Team Ratings The League Commissioner - The League * Star Player Points Here's a listing of everything you'll find in this section: Once you have a team in place and a few games under your belt, you'll be ready to start up a league! ![]() You'll also need to know how to play the game, so be sure to check out the Game section for more details. Before you get started, you will need to create a team! You can find the rules for team creation in the Team section. These rules detail everything you need to know about running a Blood Bowl league. ![]()
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